Skyrim Can I Become a Vampire Lord Again
Skyrim vampire lord choice, powers, weaknesses and cure
Should you become a Skyrim vampire lord? If yous have the Dawnguard DLC, players have the chance to become a full-fledged Vampire with all manner of surreal powers and abilities to match their inhuman status. Problem is, that too comes with weaknesses in Skyrim, and finding a cure isn't easily accomplished. We'll explain the pros and cons of being a Skyrim vampire hither, including how to become a vampire and how it affects the Dawnguard DLC campaign - not to mention the life of your own personal Dragonborn.
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Skyrim vampire powers and weaknesses
Becoming a Vampire gives you a lot of new abilities, but it hampers you lot in certain ways and is hard to control. Once you suffer from Vampirism, it has the following effects on your Dragonborn character.
Base stat/power changes
- Weakness to Sunlight: Health, Magicka and Stamina don't regenerate in sunlight and are penalised depending on your level of Vampirism.
- Weakness to Burn down: Player takes more damage from fire depending on their level of Vampirism.
- Resist Affliction and Poison: The player has total resistance to both Disease and Poison.
- Nightstalker'due south Footsteps: Stealth is improved by 25% while sneaking
- Champion of the Night: Illusion spells are buffed past 25%
- Vampiric Strength: Boosts unarmed damage.
- Resist Frost: Thespian takes less damage from frost depending on their level of Vampirism.
Vampire powers and spells
- Vampiric Drain: Absorb health from a target. The amount absorbed changes depending on your level of Vampirism.
- Vampire'due south Retainer: Reanimate a corpse to fight on your side for i infinitesimal in one case per mean solar day.
- Vampire's Sight: Toggle ability to see in the dark.
- Vampire's Seduction: Calm people and creatures effectually you for a brusk amount of time in one case per mean solar day. Requires you to be at the 2nd level of Vampirism.
- Embrace of Shadows: Go invisible and see in the dark for three minutes (or until you interact with something) once per twenty-four hour period. Requires y'all to be at the fourth level of Vampirism.
How to become a Vampire in Skyrim
Being turned into a Vampire isn't an immediate affair. Every fourth dimension you're attacked by any Vampire NPC, there's a minor take a chance to contract a disease chosen "Sanguinare Vampiris". If you haven't cured it inside three days similar any other affliction, you become a Vampire and are afflicted with "Vampirism". There are other ways to contract Vampirism, merely they're frequently plot dependent. This is the easiest and most mutual way. It'south also worth mentioning that if you suffer from Lycanthropy, y'all are immune to Vampirism completely - you cannot be a vampire, full stop.
Vampire levels and severity
Once you become a Vampire, things get tricky. You have to feed on a humanoid'southward blood every 24 hours in-game, or you progress upwards a "level" of Vampirism. There are iv levels, and feeding resets you to level i. Here your bonuses are less meaningful, but so are your weaknesses, so sunlight, frost and burn all bear upon you closer to the standard level.
For every twenty-four hour period you go without drinking blood, yous go up a level. As yous can run into, this gives you admission to a few new powers, but it too profoundly increases the amount you're affected by sunlight and fire. Your Vampirism becomes a balancing act to be managed and altered accordingly.
If you have the Dawnguard DLC, these bonuses and weaknesses are affected slightly, usually by beingness reduced down to less extreme levels. Characters at level four Vampirism likewise automatically trigger hostility from NPCs, but this is removed if you lot accept Dawnguard added.
Vampire feeding
Vampires tin can feed on whatsoever sleeping humanoid by interacting with them, an act that never really injures that character (though it will cause anybody watching to panic). Y'all can likewise feed on anybody afflicted by your Vampire's Seduction power in an emergency, which placates them plenty to feed on them in that location then. You can also find Potions of Blood, which each part as one-use feedings.
How to go a Vampire Lord
A more powerful form of Vampirism is the Vampire Lord, which tin exist granted to players who pursue the Dawnguard campaign line. In the quest "Bloodline", y'all'll be given the choice when talking with Harkon to say "I will accept your souvenir and become a vampire." This makes you a Vampire Lord, an avant-garde course of vampirism that allows you lot to transform into a big, grayness-skinned monster temporarily. It comes with various powers and combat enhancements, besides equally a new skill tree with vampire-related powers.
Vampire Lord Powers and Perks
The full list of perks you can get every bit a Vampire Lord is listed beneath. You won't have all of these to first with, y'all need to unlock them like any other skills in the skill tree.
- Power of the Grave: fifty points bonus to health, magicka and stamina as a Vamp Lord
- Vampiric Grip: Pull a beast to you lot from a distance, and do choking impairment once it's close
- Summon Gargoyle: Conjure a gargoyle to fight for you
- Corpse Curse: Target is paralyzed
- Unearthly Will: Night Powers and Claret Magic cost 33% less
- Blood Healing: Killing a person with a power attack seize with teeth restores all your wellness
- Toxicant Talons: Melee attacks do xx points of poison impairment
- Night Cloak: In gainsay yous are surrounded by a cloud of bats that feed on enemies inside melee range
- Observe All Creatures: Detects all creatures
- Mist Class: Transform into an invulnerable mist, while health, magicka, and stamina regenerate
- Supernatural Reflexes: Everything slows down while yous move faster
Vampire Lord or Werewolf Lycanthropy?
Considering these 2 conditions are non-uniform, players may wonder which is amend: beingness a vampire lord or a werewolf. The respond is that it depends on your existing build and play style: werewolves support melee, tanks and weapon builds, while vampire lords do meliorate equally mages and spellcasters. That being said, the popular option among many players is the werewolf, but a skilled histrion tin brand the virtually of either class.
Vampire Cure
If you're ill and tired of being a vampire, there is a cure: the quest "Rising at Dawn". Caput to Morthal to talk to Falion, an NPC who will cure your vampirism for a filled Blackness Soul Gem. These gems are pretty rare, though he volition sell you an empty one for at least 500 Golden. Alternatively, you can e'er try pickpocketing him to get i. Then give it dorsum to him, and he'll drain the dracula from your system. If you're uncertain where to await, talking to whatsoever bartender while suffering from Vampirism will accept them bring information technology up and put it equally a trackable quest into your log.
Source: https://www.gamesradar.com/skyrim-vampire-lord-choice-powers-weaknesses-cure/
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